Computing KS3 at osmington bay for secondary schools

Practical computing

Real life applications of computing form the basis of this course, with pupils creatively interpreting aspects of their stay at PGL, such as logging and analysing data collected from on-site weather stations or designing a new adventure activity base.

As all our computing modules are hands-on, the course is a great way to make the subject relevant and enhance your pupils' understanding by putting theory into practice.


The PGL Adventure Bonus
Choose from our popular on-site adventure activities, such as zip wire, giant swing, trapeze, climbing and abseiling, to complement your study sessions and tailor-make your course to your requirements.

Select an activity for a full description

A typical itinerary for this course

Sample programme for a 5 day Computing course for students at KS3
  Day 1 Day 2 Day 3 Day 4 Day 5
09.00-10.30   Introduction to Coding (part 1) Jacob's Ladder Game Coding (part 1) Abseiling
10.30-12.00   Introduction to Coding (part 2) Trapeze Game Coding (part 2) Climbing
14.00-15.30   Archery PGL TV (part 1) Fencing Depart centre
15.30-17.00 Arrive for evening meal and unpack Orienteering PGL TV (part 2) Zip Wire  
Evening Passport to the World Ambush Disco Robot Wars  


  • Sports hall
  • Indoor Activity Zone
  • Classrooms
  • Teachers’ lounge
  • ICT facilities
  • Bar
  • Shop

Explore the facilities, accommodation and activities on a virtual tour (opens in new window):



  • Students - En suite rooms sleep 4-6
  • Teachers - Single or twin en suite rooms

Two-storey accommodation blocks

  • Students - En suite rooms sleep 4
  • Teachers - Twin en suite rooms

What to do next?

Contact us for a quote

Call us on 0333 321 2116 for a competitive quote and to discuss your requirements.

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