for secondary schools
30% off spring 2018!
2 nights now from £66+VAT
Valid for travel between 1 Jan - 30 Apr. When you book and pay first deposits by 27 Oct 2017.
Real life applications and coding form the basis of this course, with pupils creatively interpreting aspects of their stay at PGL, such as logging and analysing data collected from an on-site activity and programming a LEGO® MINDSTORMS® robot.
As all our computing modules are hands-on, the course is a great way to make the subject relevant and enhance your pupils' understanding by putting theory into practice.
Your students use stop-frame and digital animation to create a short film clip featuring an imaginary character - planning, designing and creating all aspects of the character’s movements.
Data Logging and Handling
During adventure activity sessions, students collect data such as heart rate, body temperature and acceleration. They can then compare and analyse this data against suggested targets.
Working in small teams, pupils take a range of roles and create their own music video. They then film and edit the piece as part of a music video TV show.
Introduction to Coding
This module is designed for students with little or no knowledge of coding. They discuss coding and computer control, their uses in everyday life and learn the principles of coding. These new skills are then used to control a virtual character though a series of tasks.
Coding with Robots
Students use computer software to create, test and modify instructions which control the movements of a LEGO® MINDSTORMS® robot. The group work in pairs to program the robot to move and follow a sequence of instructions involving colour sensors and sounds.
This module is for students with some experience of coding. They create their own app-style game and design the challenges and obstacles in their games. This module encourages students to be creative and use their coding knowledge to de-bug scripts.
The PGL Adventure Bonus
Choose from our popular on-site adventure activities, such as zip wire, giant swing, trapeze, climbing and abseiling, to complement your study sessions and tailor-make your course to your requirements.
|Day 1||Day 2||Day 3||Day 4||Day 5|
|09.00-10.30||Introduction to Coding (part 1)||Jacob's Ladder||Game Coding (part 1)||Abseiling|
|10.30-12.00||Introduction to Coding (part 2)||Trapeze||Game Coding (part 2)||Climbing|
|14.00-15.30||Archery||PGL TV (part 1)||Fencing||Depart centre|
|15.30-17.00||Arrive for evening meal and unpack||Orienteering||PGL TV (part 2)||Zip Wire|
|Evening||Passport to the World||Ambush||Disco||Robot Wars|
Key themes of the course are shown below, and your course will be tailored to suit you and your group’s curriculum needs:
- Finding information
- Developing ideas
- Communicating ideas and information
- Evaluation of information
- Analysing and interpreting data
- Using a range of ICT resources and equipment, both individually and collaboratively
- Problem solving in design
- Energy transfer
- Coding / control technology