Computing KS3 at winmarleigh hall, lancashire for secondary schools
Practical computing
Real life applications of computing form the basis of this course, with pupils creatively interpreting aspects of their stay at PGL, such as logging and analysing data collected from on-site weather stations or designing a new adventure activity base.
As all our computing modules are hands-on, the course is a great way to make the subject relevant and enhance your pupils' understanding by putting theory into practice.
Activities
The PGL Adventure Bonus
Choose from our popular on-site adventure activities, such as zip wire, giant swing, trapeze, climbing and abseiling, to complement your study sessions and tailor-make your course to your requirements.
A typical itinerary for this course
Day 1 | Day 2 | Day 3 | Day 4 | Day 5 | |
---|---|---|---|---|---|
Breakfast | |||||
09.00-10.30 | Introduction to Coding (part 1) | Jacob's Ladder | Game Coding (part 1) | Abseiling | |
10.30-12.00 | Introduction to Coding (part 2) | Trapeze | Game Coding (part 2) | Climbing | |
Lunch | |||||
14.00-15.30 | Archery | PGL TV (part 1) | Fencing | Depart centre | |
15.30-17.00 | Arrive for evening meal and unpack | Orienteering | PGL TV (part 2) | Zip Wire | |
Dinner | |||||
Evening | Passport to the World | Ambush | Disco | Robot Wars |
Facilities
- Games rooms
- Lakes
- Football pitch
- Floodlit activity areas
- Teachers' lounges
- Shop
- Drying rooms
- Classrooms
Explore the facilities, accommodation and activities in our virtual tour.
Accommodation
Main House
- Students - En suite rooms sleep 2-10
- Teachers - Single or twin en suite rooms
Patten House
- Students - En suite rooms sleep 2-6
- Teachers - Twin en suite rooms
The Stables
- Students - En suite rooms sleep 2-6
- Teachers - Single or twin en suite rooms
What to do next?
Contact us for a quote
Call us on 0333 321 2116 for a competitive quote and to discuss your requirements.
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